Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers,. Realistically, how many players outside of the S-SRM/LRM boaters, actually use the HUD to lockon and target other mechs?Light BattleMechs. Here comes one of the best Raven 3L builds. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. You have a million idea's on how to do it resulting in infinitely better play and yet consistently stubbornly stick to the bad idea that is: "ECM" Too powerful to. Hero Locust and Hero Shadow Hawk on Reddit. Realistically you should play. 2021 LOYALTY REWARD 'MECH STATS! 2021 Annual Reward Mech Patter Preview! Greetings MechWarriors! Just a quick post to update you with the Stats and Quirks for the upcoming new 'Mech variants in the 2021 MECHWARRIOR ONLINE ANNUAL REWARDS PROGRAM. The heat build-up from firing until full jam bar is about 80%. Direct hit with a PPC will disable ECM for 5 seconds. That being said there are tons of good light 'Mechs. TLDR: faster lock-on ecm. When the lights get thick you can mount the is streak missiles since they lock on and track. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. why not have all mech do the same damage no matter what they have quiped. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. Learn all about hard points,. Many of the most famous and popular designs are heavy 'Mechs. The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as the ECM mech that are within 180m of the ECM mech): Protected mechs are ‘cloaked’--the targeting range for a cloaked mech is 25% of normal. And the occasional PPC hit i guess. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. I like the Shadow Cat, it is effective and fun to play, but this mech is. Poll: Would you use ECM (more) if it were available to: (111 member(s) have cast votes)Not all Mechs Need ECM but all Mechs deserve ECCM. Firepower and durability are lacking, but speed and agility is second to none. slots will now turn red when over, as tonnage does. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. 4LPPCs, stealth and heat sinks. (don't freak out. If you're escorting light 'mechs, you're the heavy hitter. clicking armor arrows now selects the text input to better indicate that armor can be typed in. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. mwo universe; support & feedback; off topic; mwo / forums / mechwarrior universe / general discussion / archive; 1. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 4 [Suggestion] Ecm Imbalance Started by destroika, Jan 18 2015 08:46 PM Prev; Page 3 of 3 ; 1; 2; 3; You cannot reply to this topic; Go to first unread post; 52 replies to this topic #41 IraqiWalker. You don't even need Double Heatsinks for it. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. Won't have quite the T-bolt's range. So the goal is to create a counter to light ECM mechs. Then it needs to be hit by lockable friendly missiles such as LRMs, ATMs, and/or streaks. Clan Probe has an identical range. Its just been one and its been happening for awhile it seems. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. When it comes to stealth mechs, the bottleneck typically is insufficient firepower. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. If you are within 180 meters and in disrupt mode, you will always cause the low signal warning and hud flicker. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 1. Or the other alternative would be make all the. Highlander with a single Gauss and 3LPLs and JJs Katapult K2 with dual Gauss never realy dies. The Clans have ripped a page from the. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. So much more complexity than "meet in the middle and. 86%]) Percentage of vote: 14. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. Not sure what to go for in the ECM mech line up. too bad its nerfed to oblivion and utterly worthless to play right now other than some ATM bs. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. Kit Fox Purifier for the high shoulder energy hardpoints. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. both ecm mechs with great dakka. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. The Ilya Muromets is a knuckle-dragging heavy that can pack a good amount of mixed energy and ballistics, primarily. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. . Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. In TT (I know, I know), the lights are recon mechs and flankers. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. ECM is useful, yes, in the initial phases of the fight. After that you can reactivate it. The best way to use ecm at the moment is to poke enemy from afar (you are radar-invisible in this case), or to run in a small fast mech to the enemy lrm position to. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. There are a number of mechs with ECM Hardpoints (,too many hid it in their feet to keep it protected from torso shots or shoved it into an arm, making ecm',s low health counter meaningless. best dedicated LRM mech in the game. Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. ECM in counter mode can disable one ECM device within 180m. Not too hot, so it can sustain it's rate of fire almost indefinitely. And if ECM is near, you simply can't shootMWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 2. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. tons) are still versatile, but generally with bigger and heavier weapon payloads. It require line of sight to detect enemy unit. A bit outdated, though. Sensor Module: +15% detection. The Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. Laservomit (BLC) new! LE300. Giving it to mechs with more energy slots is better and more balanced in my opinion. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. Ecm Mechs Started by Keisuke Nagisa, Dec 24 2012 04:51 PM You cannot reply to this topic;. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. Throw in some smaller and lighter Clan tech with XL engines, add more to this advantage. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. It also will cancel one enemy mech ECM within 150m. Going forward. It's better to invest those points. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. ECM 4xSRM4 for close range combat. If a 'Mech has both BAP and ECM installed, the counter ECM feature gets overwritten by ECM. LRM 90 Nova Cat. - BAP will only counter 1 enemy ECM 'Mech within its range - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. He is slow to target, but can be targeted. Mechs able to use stealth armor which have tonage and. I would also put it on the table that a BJ-1X (8x MLas, STD280) SHD-2K (3x SRM6+A. None of the mechs have jump jets. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. ECM is great for being less targeted, so you can shoot more. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. 2) Make ECM jamming and countering effective to only a targeted mech, provided that mech is within some range of the ECM. A. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. . So far I got the Raven, Cheeta, Shadowcat and Cicada, being Cheeta and Shadowcat being my favorite ECM mechs so far. Especially in the larger CW maps. TAG allows ECM'd mechs to be targeted but does not disable the sensor-scrambling effect of ECM. The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. is faster, and it's payload and firepower aren't bad, even with ECM. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). It literally never worth it to try an ecm mech for a brawl. I have had a lot of trouble getting my Archer-5W to work. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. I rarely see any light mechs besides the two ECM cappable Raven and Commando mechs. No ECM. The Fafnir is best described as a turret assault mech - slow and clunky, but heavily armed and armored. The most traditional sniper mech in MWO is a dual Gauss Jagermech. Medium Mechs. . No longer partially counters ECM. Flea 17 is one of the best lights in the game. 514 posts Posted 07 December 2012 - 09:24 AM. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, 2xMPL, and 5xMicropulse with space for near max armor (you'll need to trim 6 points for even tonnage) and enough extra room for 3 more sinks. You cannot reply to this topic; Go to first unread post; 14 replies to this topic. You can only try to escape 180m+ or move into another ECM "cloak/bubble" of a friendly ECM mech that runs in disrupt mode because his ECM in counter mode will only counter 1 of your cloaks. Stand-off snipers and LRM type mechs are not as useful when the enemy team can close the gap very quickly if they chose to. 5 heat/s while active. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. If the enemy mech you want to target has an ECM or is itself within 180m of an ECM your BAP does absolutely nothing. Unfortunately the sensor lock cripples the mech just like Raven's case. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. CBT allows for LRMs and SSRMs to be fired at ECM equipped enemy mechs, without use of TAG, at any distance with unblocked LOS, or sharing targeting data using the C 3 network. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. The mech must first have ECM to be able to equip Stealth Armor. Arctic Cheetah: Well, it's my favourite 'Mech. Therefore the best support mechs are the mechs that output the best damage. Assassins dominate all other mechs at 40 tons. . Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. This range is generaly at 200m depending upon factors like BAP or sensor range modules in use. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. Replies: 2 Views: 1,520. ECM and AMS help to keep your unit safe from enemies. The ability to equip an ECM suite to a Mech. Adv. They can punish enemy 'Mechs all right, but they can die to one enemy alpha strike also. I have to revoke my correction. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. So without further ado, here they are! URBANMECH UM-R80. If PPC's jam out ECM, PPC's also jam out Beagle. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). You encounter an ECM light, you might have a chance (if you're fighting a commado, if it's a 3L, good luck unless you. other chassis which can do this well include, in no paticular order: Spider Jenner Wolfhound Locust Panther Arctic Cheetah Myst Lynx. Hero Locust and Hero Shadow Hawk on Reddit. 67 seconds to kill. The Black Lanner is a medium mech and has not enough free tonage to cary a good loadout. medium. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. Back to top. BTW I killed another K2 gausscat just last match. what they said hellbringer is the best ECM capable. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. I like the Shadow Cat, it is effective and fun to play, but this mech is pretty niche. 30(30%) which is 560m(under this enemies can see you) WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. Edited by Zyllos, 18 September 2014 - 12:32 PM. #2. we have enough atm in the game. Theory is really nice on paper. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. Hmm decisions, decisions. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. after wave three lets not have more ecm mechs. I'd be in favor of ECM on all mechs IF it's fitting requirement were really forcing a compromise between ECM or firepower/heat management. CS 2019 Top 8 Qualifier;Cicadas are junk. Edited by Tundra Wolf, 04 January 2023 - 09:59 PM. Although I think there was a patch a while back that extended the range you can target an ECM mech and the 180-200 meter band is out of date on most websites. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. 4. Heres a suggestion to information warfare/fixing ECM Give all mechs Seismic Sensor by default as a "Radar" Almost all mechs equip the module seismic sensor. BAP can also detect ANY mech within 120m regardless of its stealth bonus. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. Evvo Jun 12, 2022. Heavy mechs travelling sub 80 kph for their ST. 1) Many, many mechs have been introduced since the last ECM mech was added, the handful that can run it are in a tiny minority. I can either use ferro armour, which means more protection plus a half tone of extra equipment space. Guess PGI needed to keep the lights on. No longer partially counters ECM. Posted 14 December 2020 - 10:11 PM. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. The ECM one (0X) is very interesting. Hang near the big guys and keep your lasers on CD. IS mechs don't have omni tech at least for now, but Warhammer has lots of different hardpoints to pack enough firepower. Visit [ mechs ] to explore the. We're getting 2 more ecm mechs. Kingkrab is fun but a pain to pilot on wavy maps. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. cashed in on with economics to the draconis combine. TaintedLuck Jan 10, 2017 @ 8:33pm. 2 Mechs with AMS = 240 missiles hit = 26. ECM 4xSRM4 for close range combat. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. Timberwolf (TBR-S) laservomit is a joy to play and very effective. Using stealth mech disabling the ability to counter and the use of ecm altogether. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. The only "downside" is the reduced space but honestly I hardly even notice it. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. Now, everything else is pretty much free game. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. I have had a lot of trouble getting my Archer-5W to work. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. At least to me. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. Locust Pirate's Bane and Commando 2D - these two pests can annoy people to death. If you're escorting light 'mechs, you're the heavy hitter. Ecm Started by Ramagar, Jun 08 2015 06:03 PM Balance. 1) An enemy with an ECM. Second favorite mech is and always will be the timber wolf. Edited by Asmosis, 04 December 2012 - 06:17 AM. The most reliable options I can think of are the following: IS: WLF-2 with 6 ERML, maximum XL engine, shave some armour ftom the head and shield arm and spend remaining tons on heat sinks. ECM skills reduce the amount of time needed. MechSpecs is a community for every level of MechWarrior Online fan. Edited by Egomane,. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot thru caustic fog, snow storm or behind trees. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. 1ncehost • 2 yr. I use to feel that ecm would be a great upgrade to the Jenner-K since its very rarely utilized jenner chassis. Urbanmech K9 with 5 MPL. I also fit TAG if I have an energy hard point. . Ecm Clan Mech That Can Carry Gauss Started by eminus, Jan 21 2019 01:21 AM. . A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor,. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. I hardly play my Jenner because ECM 3L is so rampant, there's just no point to use it. The Shadow Hawk gets 2 energy in each arm, 1. BAP is a must have if you want to run a streak boat. Most missile mechs do have lasers and/or bal hard points. Most of the mechs the others have mentioned are really good. But having 4 energy, 1 missle, 150kph top speed, JJ and ecm would make it the new king of lights. my favourite mechs are: ecm fafnir with 4x rac2. ECM reduces your mechs sensors ability to detect enemy mechs by 75%. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. To be honest, I. Marauder II is an upscaled Marauder and you can never go wrong with a Marauder. a user. Member. Bushwhacker X1, three torso mounts, and a narrow front profile. I don't know if there is a "best" Mech for ECM, but there are decent choices. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. Counter = Narc (narced targets gets a "can always get locked on"for a short time) Mode 3 - counter Counters the nearest two targets with ECM inside 180 m. Your locust kills a. Griffin-2N is a good ECM medium. BAP/ASM/ECM/NSS BAP: +15% detection. Together with the current netcode problems it's impossible to win a 1on1 fight against one of them. Other strong contenders are the blood asp, and the night gyr. Inner Sphere can fire more, but has other restrictions. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. Atlas AS7-K3, lots of bonus arm armor + JJ !Ecm, Light Mechs, Horrible Electronic Warfare Sim. No longer grants stealth to nearby. Once they reach the front line however, these monsters use their awesome weaponry to. Which means bigger guns, more ammo or more equipment. It also will cancel one enemy mech ECM within 120m. (ECM blocks the Narc effect on other protected mechs. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. While it's slightly slower and hotter than a normal Wolfhound, the added sneak from the ECM allows you to flank with near-impunity. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). Enemy can lock you below 800m without any sensor range skill. Member. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. My top choices are:. JM6-A Dual Gauss. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. Visit [ mechs ] to explore the 'Mech database. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015. It's one of my mechs with highest KD and W/L and I don't even. Stealth armor and OP machine gun lights. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. The line gets stretched from other mechs getting ahead of them selves. If a mech with ECM is hit with a Narc beacon its ECM is disabled for the duration of the Narc effect. Kitfox Purifier. Also included with each pack is the new mini battle pass system driven by 'Mech XP. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible,. I grew up on the the table top game and of course loved it. Pretty fast, solid range, and can be played as a backstabber or more of a supportive mech just following the herd. It's one of my mechs with highest KD and W/L and I don't even run a full LRM loadout. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. 25% increased sensor range 25% decreased target info acquisition time Allows targeting of unpowered 'Mechs within 120m It counters 1 ECM. Incubus is typically used in a direct combat. All depends on how PGI will deal with MASC. Other than narc's SEVEN second cool down. All other mechs will have to make a choice between the defensive ECM or. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. Maybe the plan is to wait until clans? According to Sarna. With a proper heat profile, you will disapate heat slowly on cold maps. Inferior payload to the NCT due to the oversized engine, inferior firepower if you use ECM. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. By gameplay, it's like an old-school poptart Btw, since 2020 such builds haven't been significantly buffed by quirks. Ive got a light ECM equipped mech. . Raven or Cicada. UAVs are rather unreliable (when it moves outside of UAV range, you immediately lose counter-ECM. Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. The reason is simple. Light 'Mechs are those that weigh between 20 and 35 tons. Also allow Beagle to get a detailed readout of a. Those mechs have less room for actual weaponry, armor and munition. My current statistically best medium is a 6 MPL Nova. One problem. ). cfg and tuning. . Its a fun build. Hellbringer's the top heavy ECM mech if you ask me. " Simplified, yes, but still a good description. I'd love to get a heavy mech with jump jets, ECM capability, and the ability to bring 2 HPPCs. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. #6 VeeOt Dragon. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. Ecm On More Mechs! Started by Livewyr, Apr 27 2014 09:46 AM Page 1 of 4 ; 1; 2; 3; Next. The game's balance aims towards that all mechs can have the same impact on a match. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. List Of Ecm Mechs? Started by Xeven, Apr 13 2013 01:23 PM You cannot reply to this topic; Go to first unread post; 3 replies to this topic #1 Xeven. 2) Would be useful to add it to the medium space to give that weight class more viability, and with the 3/3/3/3 thing coming in, doing this is one of the few ways in which to keep the incoming horrendous queue times. Jump to content. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. Other light mechs are useless against these 2 ecm mechs. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. The LCT-PB "Pirate's Bane" is a Hero Mech. Dropping the engine a little doesn't hurt much, it's better than sacrificing more heatsinks. The Commando COM-2D is one of very few 'Mechs capable of carrying an ECM, and is the lightest 'Mech capable of doing so. Moebius Pi, on 17 April 2016 - 07:09 AM, said: Starter mechs I look less at "It will teach you skills through a finicky setup" and more "reliable, forgiving, lets you earn C-bills easily" unlike some folks who suggest stuff like Centurions etc. Lct-3m is also a good mech for lasers and speed. This is face time mechs like the Catapult can't afford. 19%] - View) Percentage of vote. Hell, IS ECM mechs in general are basically non-existent in CW drops. Its more of the mobile/supportive peaker. Personally I would prefer fleas over locust. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. Its a fun build. When the fight is joined, and people start popping UAVs, you'll find that AMS still has some merit; especially as a light mech vs. Let's try to keep focus here. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. ECM Disrupt stops enemy mechs from getting the little red dorito over you. 14 August 2013 - 06:47 PM. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. Urbanmech K9 with 5 MPL. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry. Edited by CaptRosha, 28 August 2013 - 11:05 AM. There's also the c/bap and tc mk 1-7 computers to worry about. Raven-3L does well with ECM in a variety of builds. not rediscovered tech, new-old tech. Learn all about hard points, up. and some punchy 6 CERML for those 200m lrm dead range.